We recounted it in our review of the terrific anime from Studio Trigger and CD Projekt Red on Netflix: it was such a relief that after an openly negative reaction to the game when it was released in late 2020, the source material was still able to generate a product. as interesting as ‘Cyberpunk: Edgerunners’. At the very least, it was proof that traditions created in the 1988 role-playing game and redesigned by the game CD Projekt Red, it was still attractive and had great potential.
Player rush. But there’s more: half because the game has done its homework and corrected a lot of its problems, half because you should never underestimate the impact of a Netflix series, the interest for ‘Cyberpunk 2077’ has been unleashed to levels not seen since its launch. For example, at the end of last week, it peaked at 136,724 players on Steam, making it the weekly Top 10 most played.
His cifras lejanas a los 1,054,388 jugadores simultáneos que llegó a accumulation en su lanzamiento, pero aun así, es una cantidad muy notoria, multiplicando por siete las cifras de hace solo un par de meses, y llegando a sumar un millon de jugadores diarios in all. It’s a surprising resurrection for a game that, admittedly, is attracting more and more interest with successive patches that have fixed its bugs, but whose notoriety has not quite taken off. This situation may have changed.
Apocalypse patch. Virtually from the first moment, ‘Cyberpunk 2077’ was receiving patches that fixed some of the title’s most criticized issues, and sometimes rendered it unplayable: from dead-end missions to saving corrupt files and throwing them overboard from hours of Game . Gradually, subtle changes in mechanics were coming: improvements in vehicle control, more rational police behavior and much more.
From patch 1.31, even visual improvements in the game started to be noticed, and patch 1.5 was so huge, in February of this year, that CD Projekt Red skipped the whole 1.4 block: skill tree restructuring , smarter enemies in close combat, depth improvements to driving, varied bystander behaviors, reformulated game economy…
What happened in his time and what is happening today. All of these patches were to, well, fix a chaotic build that damaged the name of the game that it continues to slowly recover from. The game sold 13 million copies at launch, yes, but the performance on consoles was so poor that it led to the game being pulled from the Playstation Store.
Those days are definitely behind us thanks to the patches, but the memes remain, and a certain bitter memory for players too. The game is available again for consoles, it has an unmistakably superior finish for the new generation (coming later), and the positive reviews have resurfaced thanks to the patches. Sales of the game, thanks to the good results of the next-gen versions, have exploded, and CD Projekt Red is talking about 50.4 million dollars in revenue at the start of 2022.
The future of Cyberpunk 2077 is…cyberpunk. The game CD Projekt Red is having a sweet moment, but it is clear that ‘Edgerunners’ is still a vestige of this ambitious initial project with tentacles in different media, and that it has been partly frustrated. For example, patch 1.6 is the last patch that Xbox One and PS4 players receive, who will also not receive any future DLC for the game.
This DLC could mark the future of the franchise should it succeed, as the possibility of a second DLC promised at launch is in the air. Most of the CD Projekt Red team is focused on “The Witcher 4” and it’s unlikely they’ll be redeployed to launch this second expansion. For the moment, “Cyberpunk 2077” is progressing much better than it promised in its first steps, which is not nothing.